INSTRUCTIONS:

  1. Walk: A S D W
  2. Action: Enter/Click
  3. Goal: choose an outfit to fight against the evil on streets. Each cloth has influence in some status.
  4. Story: you just get out from a shower and is dressing up to find some friends to have some fun. Chose a wig, clothes, bags, shoes, and accessories to be pretty! On your way, you have found an homophobic and now you have to fight for the right. 
  5. Language: originally in Brazilian Portuguese

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It is a game developed from a public notice in Fortaleza, Brazil. This supposed to be a demo only since the money available was barely enough for this because it was included in the “Newbie” category. It is unfinished due to the Covid pandemic. All this type of government projects was ended.

As a game design of the game, I have the conceptual idea. With that idea, I applied to the public notice and won. After receiving the government money, I had to hire a team to help to develop the project [mandatory action according to the public notice rules]. Thus, I made the mechanics, artistic mood board and documentation to send to the code and art team. After this, I tested everything, asked for changes.

 As UX/UI I had to do all the menus and think about the player experience. As graphic designer I was responsible for the logos, icons and art for the menus and the respective assets.

 As producer and project manager I had to be in touch with the team an ensure the deliveries, dead lines and quality. Also, I had to deal with documentation not only for the team, as well feedback about the deliveries and ask for changes, but also to deal with the government. The government ask for some specification about the project and I had to ensure that each aspect should be done and delivered.

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Dev Blog: https://www.basagames.com.br/

Insta: https://www.instagram.com/readytodragon/

Twitter: https://twitter.com/readytodragon

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